Pc Networking? Help!
#11
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If the pc's of the LAN can browse the web at the same time that means they have different ip's.
My questions: Each pc connects to the router separately? How many routers you have and how many pc's?
My questions: Each pc connects to the router separately? How many routers you have and how many pc's?
#14
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I currently have a router and 4 pc's connect on it and I can play LAN cs without a problem. I don't see what's the problem. Check if each computer can access each other thourgh the network.
#15
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give them static IPs and an assigned DNS, dont obtain automatically.. that happened at work with the IPs and we had to give 40 computers static IPs.. heres how you do it..
whats the addy of your router?? say its 192.168.1.1
anyways go to Start>> My network Places >> View Network Connections >> Local Area connections (right click)>> Properties >> Internet Protocol (TCP/IP)>> click Properties>> then select Use the following IP address
you will now have to fill in
IP address: (192.168.1.###) pick diff numbers for each computer (ie 192.168.1.100 192.168.1.101 , 102, 103)
Subnet Mask: (will fill in automatically)
Default Gateway: (router IP, 192.168.1.1)
you can leave it to obtain DNS automatically if its working.. is your internet static or dynamic??
whats the addy of your router?? say its 192.168.1.1
anyways go to Start>> My network Places >> View Network Connections >> Local Area connections (right click)>> Properties >> Internet Protocol (TCP/IP)>> click Properties>> then select Use the following IP address
you will now have to fill in
IP address: (192.168.1.###) pick diff numbers for each computer (ie 192.168.1.100 192.168.1.101 , 102, 103)
Subnet Mask: (will fill in automatically)
Default Gateway: (router IP, 192.168.1.1)
you can leave it to obtain DNS automatically if its working.. is your internet static or dynamic??
#16
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You guys have to rember that because he is playing on a server on the net, that the server sees the single public address for all the machines behind it. If he was playing a game on a LAN (local area network, just the people attached to his network-not the internet) then he would be fine.
#17
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^^he's right guys, assigning static internal (192.168.x.x) addresses won't help. that server on the internet see's 3 people connecting to the server with the same ip because of NAT. It takes the internal ip and exchanges if for the router's single external ip.
though this issue is a little perplexing. I've done the exact same thing playing counter-strike and it works. It might just be an extra security measure in that game server
edit:
ok, did a little research and here you go, this is from this site http://64.233.179.104/search?q=cache:SPsUQ...lient=firefox-a
it's makes a ton of sense because what is happening is the ports are being forwarded to the first person that connects. then the rest are being timed out. give it a try and let us know what happens.
though this issue is a little perplexing. I've done the exact same thing playing counter-strike and it works. It might just be an extra security measure in that game server
edit:
ok, did a little research and here you go, this is from this site http://64.233.179.104/search?q=cache:SPsUQ...lient=firefox-a
QUOTE
I had a friend ask me this same question a few days ago. What you will have to do is go into the setup utility via your browser and click on the advance tab and go to port forwarding. You will have to set up the ext ports 12203 - 12205 for each computer on the router that you want to play Medal of Honor on. I hope this helps - it worked for my buddy.
it's makes a ton of sense because what is happening is the ports are being forwarded to the first person that connects. then the rest are being timed out. give it a try and let us know what happens.
#18
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You could try logging one guy in through a proxy
Also, I had this issue with xbox live once, it would work sometimes fine, then others it would kick us, it was weird. I was told it was a bandwidth issue.
Also, I had this issue with xbox live once, it would work sometimes fine, then others it would kick us, it was weird. I was told it was a bandwidth issue.
#19
Try a differnet router. Might be the way your router is communicating between the server and your two computers.
Since the server is not kicking you out (aka. Blocking two computers from the same IP) then it doesn't sound like there is a problem with that.
I'm guessing your using two different account logins when you get into the game then try to connect to a server. Right?
Looking at this, with the limited information that you provided, only thing I can guess is the router is the problem. Get a Linksys or a Netgear router and your golden. D-Link is an ok router also. But Linksys is best for home networking.
Since the server is not kicking you out (aka. Blocking two computers from the same IP) then it doesn't sound like there is a problem with that.
I'm guessing your using two different account logins when you get into the game then try to connect to a server. Right?
Looking at this, with the limited information that you provided, only thing I can guess is the router is the problem. Get a Linksys or a Netgear router and your golden. D-Link is an ok router also. But Linksys is best for home networking.
#20
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Supercow nailed it. It has everything to do with port forwarding.
Static IP's do not make a difference (unless if your router only allows port forwarding to IP rather than MAC or hostname).
1 external IP address does not matter. The IP/Port is different for each computer and through TCP/IP protocol, this defines each computer as a different connection. ALSO, the return addresses each have a different port too (how else would data be sent back to the right computer).
Think about it this way guys, you have hundreds of computers in a university... while these universities might have multiple IP's... they do not have 1 for each user. Do you think CS would prevent college kids from playing their game? wink1.gif
Static IP's do not make a difference (unless if your router only allows port forwarding to IP rather than MAC or hostname).
1 external IP address does not matter. The IP/Port is different for each computer and through TCP/IP protocol, this defines each computer as a different connection. ALSO, the return addresses each have a different port too (how else would data be sent back to the right computer).
Think about it this way guys, you have hundreds of computers in a university... while these universities might have multiple IP's... they do not have 1 for each user. Do you think CS would prevent college kids from playing their game? wink1.gif